Chasin' the Wind

2013 · Scenario / Adventure / Module

Chasin' the Wind

Nearly twenty years after a disaster transformed Chicago into an urban wasteland, corporations compete to reclaim parts of the city through Project: Takeback. Shadowrunners enter the Containment Zone as deniable assets, facing its dangers and rival interests. What begins as a straightforward run soon involves rogue assassins, a feral runaway, and a mysterious massacre. Survival brings a corporate payout—and Chicago-style pizza. This adventure is designed for Shadowrun, Fifth Edition and serves as the opening scenario for Season 5 of Shadowrun Missions.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.