Chill Horror Role-Playing Game

1990 · Core Rules (min needed to play)

Chill Horror Role-Playing Game

A horror role-playing game for 2–9 players aged 12 and up. Players create characters and investigate supernatural threats while the game master runs campaigns and scenarios using guidance, world maps, and a detailed history of SAVE and its struggle against the Unknown. The hardcover includes information on creatures and animals, plus a 32-page introductory insert for new and returning players.

Complexity
3.5 / 5
Skill Based (buy or gain skills)Trait / Aspect Based (personality affects gameplay)Dice (Percentile)

Game facts (players, playing time, age, credits) from BoardGameGeek.