Churches, Inns and Merchants

2002 · Sourcebook (rules/options to enhance play)

Churches, Inns and Merchants

This system helps game masters quickly prepare churches, inns, and merchant locations for unexpected detours and encounters. It generates a detailed map, fully equipped non-player characters of any race or alignment, domain and spell information, and store merchandise. The included procedures create locations ranging from a small roadside inn to a medium-sized church or a tiny merchant tent. Each result fits on a handy reference sheet and can be prepared in under five minutes.

Skill Based (buy or gain skills)Class Based (Pilot, Wizard, Scientist, etc)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.