Cities and Mercenaries: Renaissance

Bluffing

Cities and Mercenaries: Renaissance

Use diplomacy, bluff, and military force to compete for control of Renaissance Europe. Build a changing map by connecting City Tiles, establish political ties, form alliances, and deploy Infantry, Shooters, Cavalry, and Artillery mercenaries. Secretly placed unit tokens support tactical play and deception, while control of cities and completed objectives provide Victory Points. Five connected phases guide political and military actions throughout each round, with players taking turns to maintain constant interaction.

Players
2–4 best 2
Playing time
60–120 min
Age
14+
Complexity
2 / 5
WargameTerritory BuildingArea Majority / InfluenceBetting and BluffingTile Placement

About the game

Game facts (players, playing time, age, credits) from BoardGameGeek.