Cities of Mystery

2014 · Campaign Setting (game world)

Cities of Mystery

A sourcebook for a dark fantasy setting in which the Adversary seeks to escape Solomon’s Seal by tempting mortals with promises of power and wealth. Witch Hunters confront supernatural threats as well as the corruption within human society. The book presents eight cities, four in the Old World and four in the New, with details on their people, notable locations, history, and hidden dangers. Each city includes a suggested campaign, along with new rules for Grand Masters and Witch Hunters.

Sourcebook (rules/options to enhance play)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)Exploding Dice (Die may 'explode' into a second roll)

Game facts (players, playing time, age, credits) from BoardGameGeek.