Clairvoyance

2013 · Card Game

Clairvoyance

Players take on the roles of rival psychics, each with a unique power, competing to be the last one standing. A shared eight-sided die determines which cards can be played as players use telekinesis to fling furniture at opponents or place items on the table. Each player begins with 10 life and uses items and instant effects to attack, defend, alter the die result, and disrupt other psychics. The objective is to knock all opponents unconscious.

Players
2–5 best 4
Playing time
15 min
Age
13+
Complexity
1 / 5
FantasyHumorVariable Player PowersDice RollingTake That

Game facts (players, playing time, age, credits) from BoardGameGeek.