Clash of Kings: Guilds and Money

2007 · Sourcebook (rules/options to enhance play)

Clash of Kings: Guilds and Money

This historical-fantasy roleplaying supplement introduces the Guildsman core class, focused on crafts and mercantile trades. It also details the organization of medieval guilds and their influence on town politics, along with medieval coinages and their values in pounds, shillings, and pence. Standard equipment prices are converted into period currency for use in an OGL game.

Dice (Various)Class Based (Pilot, Wizard, Scientist, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.