
1986 · Solo Play Resource
Clash of the Sorcerers
A solo fantasy adventure gamebook in which Carr Delling confronts the archmage Arno to save the land from corruption. Players guide the story through choices and resolve challenges using two standard six-sided dice, hit points, skill points, and experience points. The book offers 26 possible endings and concludes the Kingdom of Sorcery trilogy.
Dice (Primarily d6)Attribute/Stat Based (STR, CON, PER, etc)Reading (for Periodicals, Adventure Books, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
