Classic BattleTech: Combat Operations

2003 · Science Fiction

Classic BattleTech: Combat Operations

This campaign rules expansion explores warfare in the BattleTech universe, including the FedCom Civil War and conflicts across hundreds of worlds. It provides systems for creating and managing military forces ranging from infantry platoons and lances to regiments, RCTs, Houses, and mercenary commands. The rules support BattleTech and AeroTech 2 integration, expanded aerospace operations, strategic campaigns, and force construction for major and minor factions across different eras. Campaign play can cover combat, technology, espionage, assassination, politics, and other aspects of interstellar warfare.

Players
2–6 best 6
Playing time
120 min
Age
14+
Complexity
4 / 5
WargameFightingRoll / Spin and MoveVariable Player PowersHexagon Grid

Game facts (players, playing time, age, credits) from BoardGameGeek.