
2003 · Science Fiction
Classic BattleTech: Combat Operations
This campaign rules expansion explores warfare in the BattleTech universe, including the FedCom Civil War and conflicts across hundreds of worlds. It provides systems for creating and managing military forces ranging from infantry platoons and lances to regiments, RCTs, Houses, and mercenary commands. The rules support BattleTech and AeroTech 2 integration, expanded aerospace operations, strategic campaigns, and force construction for major and minor factions across different eras. Campaign play can cover combat, technology, espionage, assassination, politics, and other aspects of interstellar warfare.
- Players
- 2–6 best 6
- Playing time
- 120 min
- Age
- 14+
- Complexity
- 4 / 5
WargameFightingRoll / Spin and MoveVariable Player PowersHexagon Grid
About the game
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.




