Classic BattleTech Master Rules

2003 · Sourcebook (rules/options to enhance play)

Classic BattleTech Master Rules

A comprehensive rulebook for simulating 31st-century conflicts between BattleMechs, vehicles, infantry, artillery, air forces, and naval units. It combines core and advanced combat rules, including procedures for hostile environments and three-dimensional terrain. Players can create scenarios, assemble forces from Inner Sphere and Clan designs, and use the Battle Value system to evaluate units and balance opposing sides. The rules also cover a wide range of weapons and units introduced in technical readouts and field manuals.

Players
0
Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)Lifepath Character Generation (Character starts at birth)

Game facts (players, playing time, age, credits) from BoardGameGeek.