Clement Sector Core Setting

2013 · Campaign Setting (game world)

Clement Sector Core Setting

An alternate science-fiction setting presents Clement Sector, a region of human-colonized worlds cut off from Earth after a wormhole collapses in 2331. The setting covers the sector’s history, human expansion, political developments, and sixteen subsectors ranging from settled systems to unexplored space. It details the Zimm Drive method of interstellar travel and includes maps, statistics, artwork, and deckplans for five common starships: a merchant ship, yacht, scout, freighter, and destroyer. Campaign and adventure seeds support Traveller games set in the sector.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.