
2020 · Sourcebook (rules/options to enhance play)
Clock and Dagger
A Savage Worlds setting about thieves, con artists, and ruin explorers operating in a world shaped by fallen Immortals. Humans and shelicans plunder ancient cities for gold, relics, and magical secrets while avoiding the fanatical Paladins and the aristocracy descended from the Immortals’ rebellious offspring. The setting supports heist-based campaigns, exploration of mysterious ruins, and the creation of a thief Guild using an Achievement system. It includes new Edges and Hindrances, three Arcane Backgrounds, clockpunk gadgets, the city of thieves Urx, and a short campaign outline.
- Players
- 0
Campaign Setting (game world)Point Based (allocate points to get skills, powers, etc)Dice (Various)Level Based (Earn XP and level up)
About the game
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Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
