Clockwork Dreams

2014 · Sourcebook (rules/options to enhance play)

Clockwork Dreams

A roleplaying setting in which classic fey folk inhabit Mechadia, a realm of sylvan glades, floating islands, airship pirates, steam-powered goblins, alchemist brownies, and restless trolls maintaining its great gears. Players create characters and explore the setting through a plot-point campaign for Novice characters, standalone Savage Tales, and encounters with new non-player characters and creatures. The book also provides background information and rules for bringing this steampunk fantasy realm to the table.

Campaign Setting (game world)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Grid-based (uses square terrain for move/combat)

Game facts (players, playing time, age, credits) from BoardGameGeek.