
2013 · Sourcebook (rules/options to enhance play)
Clockwork Dreams Magic
This setting guide presents Mechadia, a realm where faerie magic meets steampunk machinery. Elven airship pirates, goblin engineers, brownie alchemists, restless trolls, and rival fey nobles contend for control of the fledgling land. The book adds new pulse paths and schools of magic for creating Savage Worlds characters, along with setting material for adventures among floating islands, mechanical wonders, and the great gears that keep Mechadia turning.
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Grid-based (uses square terrain for move/combat)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
