Codex Martialis

2008 · Alternate Rules (Variant Core Rules)

Codex Martialis

A combat supplement for 3.5 OGL games, this system draws on Renaissance European and Asian martial-arts manuals to add fluid, tactical fighting options. Combat emphasizes the interplay of attack, defense, and maneuvers without introducing complex damage calculations or extensive tables. Optional rules provide new attack and defense rolls, weapon statistics, and Martial Feats based on historical techniques. Weapons such as staffs, daggers, and longswords support different ranges, defensive qualities, and fighting styles, while advanced maneuvers allow characters to develop personal approaches to combat.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.