
2020 · Sourcebook (rules/options to enhance play)
Cold War: Containment
In the late 1960s, Soviet scientists and Red Army personnel investigate strange phenomena near the site of the 1908 Tunguska Event. Mysterious deaths, disappearances, and creatures in the forest point to a discovery that could shift the balance of the Cold War—or trigger a worldwide disaster. This contemporary horror micro-campaign for 2D6 roleplaying games focuses on investigation, survival, containment, and keeping the secret from the outside world.
- Players
- 0
Campaign Setting (game world)Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)Dice (Primarily d6)
About the game
- Design
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Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
