Colonial Gothic Rulebook: Second Edition

2012 · Core Rules (min needed to play)

Colonial Gothic Rulebook: Second Edition

A supernatural historical horror roleplaying game set in the North American colonies during the dawn of the American Revolution. European powers compete for control, Native Americans defend their lands, and a new nation struggles to emerge while planters, traders, and soldiers pursue their own interests. Beneath these conflicts, monsters haunt the woods, ghosts and witches trouble settlements, and explorers seek lost cities and legendary treasures. Players portray characters drawn into hidden plots, secret agents, ancient evils, and events unfolding behind the known history of the colonies and the coming war. This second-edition rulebook is compatible with previous adventures and sourcebooks.

Players
0
Complexity
3 / 5
Dice (Primarily d12)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.