Colonial Gothic: The Player Companion

2014 · Sourcebook (rules/options to enhance play)

Colonial Gothic: The Player Companion

This roleplaying supplement expands adventures set in the Thirteen Colonies and beyond, where characters confront ancient spirits, legendary beasts, and scheming magicians. It adds new skills, spells, weapons, combat options, and character-creation templates, along with rules for social status and its uses. The material can be added individually or used together.

Players
0
Dice (Primarily d12)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.