Colt Express: Bandits – Tuco

2018 · American West

Colt Express: Bandits – Tuco

Adds a programmed “bot” bandit that follows its own deck and objectives, introducing an asymmetric adversary players must outscore. Tuco specifically avoids the Marshal and uses new actions—Fire and Punch affect multiple targets, Swap trades positions with the Marshal, and a Marshal action moves the Marshal away from Tuco. Players cooperate indirectly to prevent the bot from meeting its goal while still trying to be the richest robber; bringing the Marshal to Tuco awards a Wanted token worth $500 to the triggering player. Tuco’s final loot also scales with bullets fired, giving him a separate scoring track to contest.

Players
2–5 best 3
Playing time
30–60 min
Age
10+
Complexity
2 / 5
FightingExpansion for Base-gameHand ManagementAction QueueMemory

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Game facts (players, playing time, age, credits) from BoardGameGeek.