
1995 · Alternate Rules (Variant Core Rules)
Combat II: The Revised Combat System for Advanced Dungeons & Dragons
An alternate combat system for Advanced Dungeons & Dragons that integrates physical combat, movement, spellcasting, and psionic use on a shared time scale. Designed for play with miniatures, it adds tactical movement rules, a phase-based initiative system, two mana-point options, and integrated critical hit and miss rules. The product is distributed as two ASCII text files: a brief introduction and a longer rules document. Word for Windows and Excel spreadsheet versions also circulated.
Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)Race Based (Player Race/Species affects gameplay)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
