
2008 · Non-Game Book (but RPG Related)
Come scrivere un libro-gioco
A practical guide to writing gamebooks, explaining how branching narratives are planned and developed. It covers the structure of interactive stories, including choices, routes, and multiple endings, and is intended for aspiring authors writing for personal interest or publication. The book is included with issue 40 of an Italian series about writing for the page, screen, and professional work.
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Reading (for Periodicals, Adventure Books, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
