Coming Full Circle

1995 · Campaign Setting (game world)

Coming Full Circle

A 1920s campaign for Call of Cthulhu, featuring no Mythos elements. Contains the following scenarios: - Cold Spot (1929) - Remains to Be Seen (1932) - The Whitewood Horror (1935) - Full Circle (1939) From the back cover: "Coming Full Circle is a campaign of four scenarios set from 1929 through 1939. This is a non-Mythos campaign featuring threats drawn from New England folklore and superstition, and includes rules for creating psychics and mediums as investigators and using 'The Gift' in play."

Players
0
Scenario / Adventure / ModuleAttribute/Stat Based (STR, CON, PER, etc)Dice (Percentile)Skill Based (buy or gain skills)

On Ludoya's tables

Full stats in Ludoya
2
Plays logged
1
Players
3h 15m
Average play

Game facts (players, playing time, age, credits) from BoardGameGeek.