
1995 · Campaign Setting (game world)
Coming Full Circle
A 1920s campaign for Call of Cthulhu, featuring no Mythos elements. Contains the following scenarios: - Cold Spot (1929) - Remains to Be Seen (1932) - The Whitewood Horror (1935) - Full Circle (1939) From the back cover: "Coming Full Circle is a campaign of four scenarios set from 1929 through 1939. This is a non-Mythos campaign featuring threats drawn from New England folklore and superstition, and includes rules for creating psychics and mediums as investigators and using 'The Gift' in play."
- Players
- 0
Scenario / Adventure / ModuleAttribute/Stat Based (STR, CON, PER, etc)Dice (Percentile)Skill Based (buy or gain skills)
About the game
- Design
- Publisher
On Ludoya's tables
Full stats in Ludoya- 2
- Plays logged
- 1
- Players
- 3h 15m
- Average play
Free, on web, Android and iOS
Play Coming Full Circle with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.