
2008 · Sourcebook (rules/options to enhance play)
Communities
A guide for Game Masters designing urban areas for ancient, Dark Ages, medieval, Renaissance, and fantasy campaigns. It covers different types of communities, including villages, towns, cities, military bases, and plantations, along with regional and cultural influences on their development. Additional sections examine buildings, city fortifications, lighting, street conditions, areas above and below the streets, and potential disasters.
About the game
- Publisher
Expansion for
See them in LudoyaFree, on web, Android and iOS
Play Communities with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.
