Communities

2008 · Sourcebook (rules/options to enhance play)

Communities

A guide for Game Masters designing urban areas for ancient, Dark Ages, medieval, Renaissance, and fantasy campaigns. It covers different types of communities, including villages, towns, cities, military bases, and plantations, along with regional and cultural influences on their development. Additional sections examine buildings, city fortifications, lighting, street conditions, areas above and below the streets, and potential disasters.

Game facts (players, playing time, age, credits) from BoardGameGeek.