Conquering the Wyrm

2012 · Campaign Setting (game world)

Conquering the Wyrm

Players take the roles of worthy dead in an Egyptian-inspired underworld, serving the Pharaohs and gods while maintaining Ma’at, the great order. Each night, Ra battles Apep, the Wyrm of Chaos, and demonic forces seek to disrupt the balance between Amenta, Duat, and the land of the living. The game follows the characters as they leave their peaceful afterlife and take up arms against Apep and his servants. Adventures involve confronting demons, protecting the living, and preserving the funerary rites that allow the dead to return to their mummies and continue their service.

Sourcebook (rules/options to enhance play)Dice (Primarily d6)Trait / Aspect Based (personality affects gameplay)Description Based (Narrative more so than Dice)

Game facts (players, playing time, age, credits) from BoardGameGeek.