
2012 · Campaign Setting (game world)
Conquering the Wyrm
Players take the roles of worthy dead in an Egyptian-inspired underworld, serving the Pharaohs and gods while maintaining Ma’at, the great order. Each night, Ra battles Apep, the Wyrm of Chaos, and demonic forces seek to disrupt the balance between Amenta, Duat, and the land of the living. The game follows the characters as they leave their peaceful afterlife and take up arms against Apep and his servants. Adventures involve confronting demons, protecting the living, and preserving the funerary rites that allow the dead to return to their mummies and continue their service.
Sourcebook (rules/options to enhance play)Dice (Primarily d6)Trait / Aspect Based (personality affects gameplay)Description Based (Narrative more so than Dice)
About the game
- Design
- Art
- Publisher
Expansion for
See them in LudoyaFree, on web, Android and iOS
Play Conquering the Wyrm with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.
