Conspiracy

1973 · Bluffing

Conspiracy

Move the top-secret briefcase between four capitals to reach a headquarters. Eight spies can be controlled by anyone through secret bribes or open movement, with players spending money from their personal accounts. Players may challenge a spy’s movement by comparing their hidden payments; the higher amount determines whether the move stands, while the loser faces a penalty. Cooperation, deception, and timely betrayals are needed to stop opponents from securing the briefcase. No dice or cards are used, so the outcome depends on negotiation, money, and player decisions.

Players
3–4 best 4
Playing time
90 min
Age
10+
Complexity
1.9 / 5
5.9 on LudoyaSpies / Secret AgentsMemoryPick-up and DeliverBetting and BluffingMemory

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5.9/10

from 1 Ludoya review

  • Tom5.9

    The idea of the briefcase moving around is very enjoyable, and I think an updated version of this game could prove popular (perhaps after a new spy movie is released?)

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Game facts (players, playing time, age, credits) from BoardGameGeek.