Contract for Adventure

2014 · Sourcebook (rules/options to enhance play)

Contract for Adventure

An optional rules supplement for Labyrinth Lord, providing additional abilities and options for every class in the core rules. Fighters can specialize with weapons, magic-users can perform ritual magic, and halflings gain abilities such as nimble fingers.

Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.