
2006 · Scenario / Adventure / Module
Cool Action Greatness Mark II
The world has enjoyed peace since its greatest villains were defeated. A powerful non-government organization called the Happy Nice Cooperative works to preserve that peace while gaining influence over governments and companies. Its agents do not use guns. They carry beams that make people happy and weapons that paralyze their targets.
Skill Based (buy or gain skills)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
