
1995 · Core Rules (min needed to play)
CORPS (2nd Edition)
A setting-neutral role-playing system for adventures spanning swords, psionics, magic, machine guns, and other eras or genres. Characters are created using separate pools of points for attributes and skills, while task resolution uses a single ten-sided die per player and can be adapted to the group’s preferred level of rules complexity. The book includes guidance for both new and experienced players, along with design notes, rules explanations, cross-references, and warnings about potential system abuses. Vehicle and weapon creation are handled through separate supplements.
- Players
- 0
Attribute/Stat Based (STR, CON, PER, etc)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)
About the game
- Design
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
