CORPS: Diceless Conspiracy Roleplaying

2002 · Campaign Setting (game world)

CORPS: Diceless Conspiracy Roleplaying

A modern conspiracy roleplaying setting in which UFOs, vampires, mind-reading mutants, secret societies, and government plots may all be real. Players investigate hidden forces shaping the world and deal with the consequences of uncovering them. The book provides setting material, abilities, and powers for use with a diceless roleplaying system, while also serving as a sourcebook for other game systems.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.