Corum

2001 · Campaign Setting (game world)

Corum

This roleplaying setting presents a dying world where Chaos and Law are out of balance. Barbarian hordes, doomed castles, eldritch beasts, lost arcane technologies, and corrupting magic shape the adventures. Players confront bizarre monsters, uncover deadly plots, and travel across the planes of the Multiverse. Their campaigns can follow a cursed prince’s quest for vengeance and a struggle to escape the influence of the gods.

Complexity
3 / 5
Sourcebook (rules/options to enhance play)Dice (Percentile)

Game facts (players, playing time, age, credits) from BoardGameGeek.