
2012 · Campaign Setting (game world)
Country of Chorynth
A Renaissance-styled swashbuckling nation spans one large island and several smaller islands along its shores, including one artificially separated during the ancient Wars of Darkness. Fourteen self-proclaimed sea princes rule the coastal cities, each governing their port according to their own customs and priorities. The result is a diverse and often contradictory society shaped by rival maritime powers.
Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Dice (Percentile)
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