Covenants

1990 · Sourcebook (rules/options to enhance play)

Covenants

This supplement provides rules for creating and developing covenants, the central settings of an Ars Magica saga. It examines the four seasons of a covenant’s life—Spring, Summer, Autumn, and Winter—and includes four detailed examples: a chaotic covenant in a faerie forest, a noble fiefdom filled with intrigue, a formidable mountain stronghold with a vast library, and a strange domain drifting away from normal time.

Players
0
Class Based (Pilot, Wizard, Scientist, etc)Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)

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