Creepy Cauldron

1992 · Racing

Creepy Cauldron

Players collect the three ingredients shown in the spell book at their home base by reaching into the creepy cauldron. Once they have the required ingredients, they retrieve the key from the witch’s cauldron and race to the exit. A special die controls movement and may activate the witch or the green frog. The spring-loaded cauldron and the witch create hazards that can catch the players before they escape.

Players
2–4 best 4
Playing time
30 min
Age
6+
Complexity
1 / 5
7 on LudoyaHumorAction / DexteritySet CollectionRoll / Spin and Move

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7.0/10

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Game facts (players, playing time, age, credits) from BoardGameGeek.