Crimson Contracts: The Assassin's Manifesto

2002 · Sourcebook (rules/options to enhance play)

Crimson Contracts: The Assassin's Manifesto

A sourcebook for dark fantasy campaigns centered on assassins, killers for hire, and the secrets of their trade. It adds new core and prestige classes, spells, magic items, equipment, and variant rules covering poison, intimidation, torture, garrotes, chokeholds, and other lethal techniques.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.