Crisis of Faith, or, When Thegns Go Wrong

2005 · Scenario / Adventure / Module

Crisis of Faith, or, When Thegns Go Wrong

A one-round Living Greyhawk adventure set in the Onnwal region for characters of levels 4–12. As the Free State prepares for a final confrontation with the Scarlet Brotherhood, the characters seek aid from the enduring Dwur of the Headlands and uncover troubles that may threaten the alliance.

Dice (Primarily d20)Level Based (Earn XP and level up)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.