Critical Hit-Exchanging Weapon Special Abilities

2013 · Sourcebook (rules/options to enhance play)

Critical Hit-Exchanging Weapon Special Abilities

This tabletop RPG supplement expands critical-hit options for martial characters, with 45 weapon special abilities that let critical hits produce effects beyond increased damage. Characters can trade spike damage for improved survivability, status effects, restored low-level spell slots, or unusual thematic effects. It also includes 13 random tables designed to integrate with existing Pathfinder rules, along with links to referenced spells and feats and internal cross-referencing for easy use.

Players
0
Dice (Primarily d20)Level Based (Earn XP and level up)Race Based (Player Race/Species affects gameplay)

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