Critical Skills

2008 · Alternate Rules (Variant Core Rules)

Critical Skills

A reference guide for clarifying when the skills in the core rules apply and how players can use them during play. It also includes guidance and hints for Journey Masters running the game.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.