Crusaders: Thy Will Be Done – Divine Influence

2022 · Medieval

Crusaders: Thy Will Be Done – Divine Influence

Players expand their order's reach across a medieval map by placing influence, constructing buildings, and deploying knights. The new Influence action refines how control over regions is gained and contested, while four additional building types add new strategic options for resource management and local effects. Four new knight orders provide fresh player powers and tactical choices for movement and combat. Play centers on balancing influence placement, building development, and unit deployment to secure regions and score points.

Players
2–4 best 4
Playing time
45–60 min
Age
14+
Complexity
2.8 / 5
8 on Ludoyafrom $30.00Expansion for Base-gameArea MovementRondelVariable Player Powers

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Plays logged
1
Players
12
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2
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8.0/10

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Game facts (players, playing time, age, credits) from BoardGameGeek.