
2012 · Core Rules (min needed to play)
Crypts & Things
A sword-and-sorcery roleplaying game set in the dying world of Zarth. Players explore ancient ruins, battle the alien Others, and seek to make their mark before the world falls into the sun Nemesis. The game uses streamlined retro roleplaying rules based on Swords & Wizardry, adapted for the setting and genre. Simple mechanics keep dice rolls and rules references to a minimum while supporting imaginative play and rulings at the table.
Alternate Rules (Variant Core Rules)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
