Cults, Factions, and Syndicates

2016 · Sourcebook (rules/options to enhance play)

Cults, Factions, and Syndicates

This supplement details four organizations for use in Cypher System campaigns, including Numenera and The Strange: the prophetic Cult of the Sleeper, the conspiratorial Arete, the anti-artificial-intelligence Order of Redemption, and the improvement-focused House of Virtue. Each organization includes its philosophy, goals, structure, benefits, mottos, and notable NPCs. The groups can serve as allies, threats, employers, or other forces shaping a campaign.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

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