
2010 · Alternate Rules (Variant Core Rules)
Custom Characters
A rules supplement for OGL-based fantasy roleplaying campaigns, this system replaces fixed character classes with experience points used as currency for buying traits and abilities. Players create characters from an initial XP allotment and purchase new abilities as they earn experience, without waiting for level breaks. The rules include more than 300 special abilities, seven generic character classes, a spontaneous magic system, alternate experience award methods, and level-by-level analyses of the eleven basic classes. Trait costs are based on the character’s level, keeping advancement broadly comparable to class-based systems while minimizing bookkeeping.
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