Cyber Knight Jumpchain

2016 · Solo Play Resource

Cyber Knight Jumpchain

In the year 2352, humanity travels between the stars using Jump Drives, while pirates, alien species, and powerful Battle Modules threaten the frontier. Players begin as survivors of a space pirate attack that sends the exploration vessel S.S. Swordfish into a Jump Miss and strands its crew in distant systems. The game combines science-fiction exploration with character-driven adventure as players navigate unfamiliar worlds, encounter hostile and peaceful factions, and contend with the dangers of a scattered, politically divided galaxy.

Players
0
GM-less (No gamemaster needed to play)Reading (for Periodicals, Adventure Books, etc)Journaling

Game facts (players, playing time, age, credits) from BoardGameGeek.