CyberMedTech SourceBook

1990 · Campaign Setting (game world)

CyberMedTech SourceBook

In 2316, a new corporation transforms cybernetics and bionics, launching an industry that sells field medical services to the highest bidder. Behind its rise lies a devastating secret that could bring the company down.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.