Cybermillennium

2007 · Sourcebook (rules/options to enhance play)

Cybermillennium

A d20/OGL Modern sourcebook for creating near-future campaigns shaped by technological progress, social change, and environmental pressure. It provides new allegiances, cybernetic implants, feats, and the Wire Rider advanced class, along with campaign frameworks for dystopian and utopian settings. Customizable forms support the design of adventures and campaigns, with options ranging from technology-dominated societies and encroaching wilderness to universal peace and life beyond Earth.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.