Cybernetics

2006 · Sourcebook (rules/options to enhance play)

Cybernetics

This roleplaying supplement presents cybernetic enhancements ranging from reinforced skin and enhanced vision to piloting links, muscle stimulators, and sensory implants. Game masters can use the rules to create augmentations for characters and campaigns at different technology levels, including systems powered by magic or faith rather than conventional technology.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.