Cybernetics

2010 · Sourcebook (rules/options to enhance play)

Cybernetics

A Traveller supplement covering cybernetic enhancements for characters in settings ranging from augmentation-focused societies to campaigns with limited personal upgrades. It provides rules for installing cybernetics, including internal weapons, defensive systems, and advanced enhancements. Characters can be developed as heavily modified combatants, discreet agents, or specialists whose augmentations support their chosen profession.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.