Cyborgs

2015 · Sourcebook (rules/options to enhance play)

Cyborgs

This Pathfinder Roleplaying Game supplement introduces a class devoted to cybernetic enhancement, blending biomechanics, robotics, and nanotechnology with fantasy characters and settings. It includes rules for two dozen cybernetic modifications, pseudomagical adjustments, and cybernetic feats. Four archetypes—the cybermancer, hunter-killer, mechlancer, and techrager—provide additional ways to develop characters whose transformations blur the line between human and machine. The material is designed for campaigns where advanced technology and magic coexist.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.