
2004 · Core Rules (min needed to play)
d100 System
A universal roleplaying system built around a single d100 resolution mechanic, supporting fantasy, modern, and other genres. Characters are defined by eight attributes, derived statistics, racial abilities, a career path, and related skills. Attributes can be generated randomly or purchased from a points pool, then modified by species. Combat uses tables to determine fumbles, criticals, and other effects, with rules for a variety of special maneuvers. A developed magic system supports fantasy campaigns, while separate character sheets cover fantasy or generic and modern settings.
Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)Race Based (Player Race/Species affects gameplay)
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Game facts (players, playing time, age, credits) from BoardGameGeek.

