D6 Adventure Rulebook

2004 · Core Rules (min needed to play)

D6 Adventure Rulebook

A roleplaying system for modern settings ranging from the Wild West and pulp action to espionage, superheroes, and the near future. Players create characters using templates, dice distribution limits, or a point pool, then customize them with more than 80 Advantages, Disadvantages, and Special Abilities. The rules support Body Points or Wounds for damage, along with combat, psionics, magic, equipment, and sample characters. Essential and optional rules are separated to adjust the level of complexity, and a solo adventure introduces the system. The rules are compatible with the related fantasy and science-fiction settings.

Complexity
2 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.