
2004 · Core Rules (min needed to play)
D6 Fantasy Rulebook
A fantasy tabletop roleplaying rulebook for adventures involving heroes, wizards, mysterious races, forgotten mines, and unexplored seas. It provides rules for creating characters through templates, dice distributions, or point allocation, with more than 80 Advantages, Disadvantages, and Special Abilities, along with generic fantasy race packages. The system includes a unified combat framework with interchangeable Body Points and Wounds damage options. Optional rules cover magic, miracles, equipment, sailing ships, monsters, and other campaign elements, while essential and advanced rules are separated to support different levels of complexity. An introductory guide, chapter summaries, character examples, and a solo adventure help explain and test the rules.
- Complexity
- 2 / 5
About the game
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Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.

